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Procedure for changing npc hair in skyrim
Procedure for changing npc hair in skyrim






procedure for changing npc hair in skyrim

Note that this has to be done twice: once for the face and once again for the hair, but both MUST have unique IDs. In the drop down box next to part change it to head for faces and hairs for, well, hairs.

procedure for changing npc hair in skyrim

For the id, make it something unique like XS_Mel_WEFace1 or something similiar.Right click on any entry and select new.This is so that your plugin doesn't include any nasty surprises. If you don't have all three master files, just load the ones that you do have. One of the stickies in here will show you how to set it up so that clicking on cancel will bypass all CS errors. Click past any errors it gives you about dialog, those are harmless. Open up the CS and select all three master files (Morrowind, Tribunal, and Bloodmoon).one of Meldicore's new ladies), you need to ad both the face and hair meshes (nif files). While that's a great idea, it's not possible because face and hair data have to be loaded from an esm/esp. That way it would be easy and quick to replace and add faces. makes a connection between the games face ID's and the files you placed in your map. programm: you can place the face files into a map and the dll.

procedure for changing npc hair in skyrim

something like a external face/hairserver would be great.








Procedure for changing npc hair in skyrim